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CREOVA LABS / EXPERIENCE COLLECTION

Interactive Experiences

Let guests touch, move, play and explore. Match the interaction to your audience and build the content around a clear experience.

Interactive Wall — illustrative experience example
Experience example · final design tailored to your event
01

Interactive Wall

A wall-sized digital canvas responds to touch or tracked movement. Guests reveal information, create visual effects or explore an interactive story.

Where it works

Brand stories; visitor centres; exhibitions; education.

Setup & planning

Choose touch screens or projection with tracking. Confirm reach, lighting, wall finish and accessible controls.

Discuss this experience ↗
Interactive Floor — illustrative experience example
Experience example · final design tailored to your event
02

Interactive Floor

Footsteps and movement trigger floor graphics, targets or playful reactions. Content can welcome visitors or turn a shared space into a game.

Where it works

Family events; entrances; play zones; shopping destinations.

Setup & planning

Check the floor surface, sensor coverage, projector positions, ambient light and safe walking routes.

Discuss this experience ↗
Interactive Projection Games — illustrative experience example
Experience example · final design tailored to your event
03

Interactive Projection Games

Projected targets and graphics respond to player actions through a selected tracking system. Games can be built around balls, gestures or body movement.

Where it works

Team challenges; sports activations; children’s entertainment; brand games.

Setup & planning

Define player ages, game rules, tracking method, session duration and a safe play boundary.

Discuss this experience ↗
Tangible Table — illustrative experience example
Experience example · final design tailored to your event
04

Tangible Table

Guests place or move recognised physical objects on a digital table to explore related content. Physical interaction makes complex choices easy to compare.

Where it works

Real-estate masterplans; product configuration; museums; collaborative planning.

Setup & planning

Object recognition requires compatible tags or sensors and tailored software. Confirm table size, objects and accessible interaction height.

Discuss this experience ↗
Interactive Music Wall — illustrative experience example
Experience example · final design tailored to your event
05

Interactive Music Wall

Touch points trigger sounds, musical layers or visual feedback so visitors can compose together without prior musical knowledge.

Where it works

Family festivals; collaborative installations; education; brand sound experiences.

Setup & planning

Plan audio levels, simultaneous users, touch detection and permission to use the selected music.

Discuss this experience ↗
Interactive Story & Data Wall — illustrative experience example
Experience example · final design tailored to your event
06

Interactive Story & Data Wall

Visitors navigate a connected visual story, revealing people, milestones or information through an interactive interface.

Where it works

Corporate history; innovation showcases; learning spaces; information discovery.

Setup & planning

Provide approved content and a simple navigation structure. Keep text readable and include an accessible way to explore.

Discuss this experience ↗

Build your event experience

Share the venue, dates, audience and creative brief. We’ll confirm the suitable format, content, equipment and operating requirements before proposing a setup.

Talk to CREOVA ↗